Most software engineers today work with clean, well-documented APIs: REST endpoints, gRPC services, and NuGet packages with full IntelliSense support.
In industrial robotics and laboratory automation, the integration story is different. Here, you work with vendor-provided SDKs—delivered as .NET assemblies, COM components, or both—that serve as the bridge between your software and physical hardware.
These SDKs aren’t inherently problematic. They represent years of work by hardware engineers who understand their devices deeply. But they do require a different mindset than consuming a typical web API or open-source library.
This post shares some lessons I’ve learned while working on these integrations.
The Nature of Hardware SDKs
When integrating lab instruments or robotic devices, vendors typically provide:
- .NET assemblies (C# DLLs)
- COM components (for some legacy or specialized devices)
- Reference documentation (sometimes dated)
- Sample applications
The first thing to understand is that these SDKs are designed with different constraints in mind. Hardware vendors prioritize:
- Long-term stability over frequent updates
- Regulatory compliance over API ergonomics
- Proven behavior over comprehensive edge case coverage
This isn’t a criticism—it’s simply a different set of trade-offs. A certified medical device SDK that hasn’t changed in five years might be exactly what a regulated environment needs.
Working with Vendor-Provided .NET SDKs
Vendor SDKs delivered as .NET assemblies simplify some aspects of integration, but introduce their own considerations.
Assembly and Dependency Management
Vendor SDKs often come as a collection of DLLs that need to be deployed together:
/lib
├── VendorDevice.dll # Main SDK assembly
├── VendorDevice.Core.dll # Internal dependencies
├── VendorDevice.Comm.dll # Communication layer
└── ThirdParty.Lib.dll # Third-party dependencies
A few things I’ve learned to watch for:
- Target framework compatibility — Some vendor DLLs target .NET Framework 4.x and may not work seamlessly with .NET Core/5+. You might need compatibility shims or separate hosting
- Dependency conflicts — The SDK might bundle older versions of common libraries (Newtonsoft.Json, logging frameworks) that conflict with your application’s dependencies
- Assembly versioning — When the vendor updates their SDK, binding redirects or explicit version management may be needed
- Deployment considerations — Ensure all dependent assemblies are copied to your output directory; missing DLLs at runtime can be frustrating to debug
Threading and Synchronization
Even managed SDKs often have threading requirements that aren’t obvious from the API:
public class DeviceController
{
private readonly VendorDevice _device;
private readonly SemaphoreSlim _lock = new(1, 1);
public async Task<Result> ExecuteCommandAsync(Command cmd)
{
// Some SDKs aren't thread-safe
await _lock.WaitAsync();
try
{
return await Task.Run(() => _device.Execute(cmd));
}
finally
{
_lock.Release();
}
}
}
I’ve seen issues where code worked perfectly in a single-threaded test but failed under concurrent access—simply because the SDK wasn’t designed for multi-threaded use.
What helps: Understanding the SDK’s threading model upfront, and designing your integration layer to enforce those constraints rather than hoping for the best.
Resource Cleanup and Lifecycle
Vendor SDKs often hold resources that need explicit cleanup—connections, handles, or internal state:
public class DeviceManager : IDisposable
{
private readonly VendorDevice _device;
private bool _initialized;
public async Task InitializeAsync()
{
// Some SDKs require initialization in a specific order
await Task.Run(() =>
{
_device.SetLicenseKey("..."); // Often required first
_device.Initialize(); // May block for seconds
_device.RegisterCallback(OnDeviceEvent);
});
_initialized = true;
}
public void Dispose()
{
// Cleanup order often matters
if (_initialized)
{
_device.UnregisterCallback(OnDeviceEvent);
_device.Shutdown(); // May also block
}
}
}
What helps: Implementing IDisposable carefully, and testing what happens when your application shuts down unexpectedly. Some SDKs don’t handle abrupt termination gracefully.
Environment and Configuration
Vendor SDKs can be sensitive to their runtime environment:
- Platform architecture — x86 vs x64 (especially if the managed SDK wraps native code internally)
- .NET runtime version — Specific CLR requirements
- Configuration files — Some SDKs expect config files in specific locations
- License files or dongles — Hardware or file-based licensing requirements
What helps: Documenting the exact environment requirements, and automating the setup process as much as possible. What works on a developer machine should work identically on a production system.
Error Handling and Diagnostics
Hardware SDK errors can be cryptic. Vendor-defined exception types or error codes may not be well documented:
try
{
device.Execute(command);
}
catch (VendorDeviceException ex)
{
// Error code 0x8004 could mean... many things
_logger.LogError(ex, "Device error: {Code} - {Message}",
ex.ErrorCode, ex.Message);
throw new DeviceOperationException(
TranslateErrorCode(ex.ErrorCode), ex);
}
What helps: Building comprehensive logging around SDK calls. When something fails in production, you’ll want to know exactly what was called, with what parameters, and what the device state was at the time.
Event Handling and Callbacks
Vendor SDKs frequently use events to report device status. These often fire from background threads:
public class DeviceAdapter
{
private readonly SynchronizationContext? _syncContext;
public DeviceAdapter()
{
// Capture the UI context if needed
_syncContext = SynchronizationContext.Current;
}
private void OnDeviceEvent(object sender, DeviceEventArgs e)
{
// SDK callbacks may come from arbitrary threads
if (_syncContext != null)
{
_syncContext.Post(_ => HandleEvent(e), null);
}
else
{
HandleEvent(e);
}
}
}
Wrapping Vendor Types
Creating your own abstractions over vendor types has value:
// Vendor SDK types leak into your domain
public class BadExample
{
public VendorDevice Device { get; } // Direct vendor dependency
}
// Better: wrap in your own abstractions
public interface IDevice
{
DeviceStatus Status { get; }
Task<OperationResult> ExecuteAsync(DeviceCommand command);
}
public class VendorDeviceAdapter : IDevice
{
private readonly VendorDevice _vendorDevice;
public DeviceStatus Status =>
TranslateStatus(_vendorDevice.GetStatus());
}
This isolation pays off when vendor SDK updates introduce breaking changes, or when you need to support multiple device vendors behind a unified interface.
Working with COM Components
Some vendors still provide SDKs as COM components, especially for devices with longer product lifecycles. When working with COM in C#, there are additional considerations.
COM Interop Basics
Visual Studio can generate interop assemblies from COM type libraries, or you can use late binding for more flexibility:
// Early binding with generated interop assembly
var device = new VendorDeviceClass();
device.Initialize();
// Late binding when SDK versions vary across installations
var deviceType = Type.GetTypeFromProgID("Vendor.Device");
dynamic device = Activator.CreateInstance(deviceType);
device.Initialize();
Early binding provides compile-time type safety and IntelliSense; late binding is more forgiving when dealing with version differences across customer sites.
Threading and Apartment Models
COM components often have specific threading requirements. Single-threaded apartment (STA) components must be called from the thread that created them:
public class ComDeviceWrapper
{
private readonly Thread _staThread;
private readonly BlockingCollection<Action> _workQueue = new();
public ComDeviceWrapper()
{
_staThread = new Thread(ProcessWorkQueue);
_staThread.SetApartmentState(ApartmentState.STA);
_staThread.Start();
}
private void ProcessWorkQueue()
{
// Initialize COM on this thread
var device = new VendorDeviceClass();
foreach (var work in _workQueue.GetConsumingEnumerable())
{
work();
}
}
public Task ExecuteOnStaThread(Action action)
{
var tcs = new TaskCompletionSource();
_workQueue.Add(() =>
{
action();
tcs.SetResult();
});
return tcs.Task;
}
}
I’ve seen code work perfectly in a console application but fail mysteriously in a Windows Service—simply because the threading context was different.
COM Registration and Deployment
COM components require proper registration on the target machine:
- regsvr32 — Traditional registration method
- Registration-free COM — Manifests that avoid global registration
- Installer considerations — Ensure COM registration happens during deployment
What helps: Testing your installer on clean VMs. A missing COM registration is one of the most common deployment issues.
Error Handling with HRESULTs
COM errors typically surface as HRESULTs wrapped in exceptions:
try
{
comDevice.Execute(command);
}
catch (COMException ex)
{
// HRESULT values like 0x80040001 need translation
_logger.LogError(ex, "COM error: 0x{HResult:X8}", ex.HResult);
throw new DeviceOperationException(
TranslateHResult(ex.HResult), ex);
}
Building a translation layer for common HRESULTs makes debugging much easier.
Architectural Patterns That Have Helped
The Adapter Layer
Rather than calling SDK methods directly throughout your codebase, it’s worth creating an abstraction layer:
flowchart TB
subgraph app["Your Application"]
direction TB
biz["Business Logic"]
end
subgraph adapter["Device Adapter Layer"]
direction TB
interface["Domain Interface"]
error["Error Handling"]
logging["Logging & Diagnostics"]
state["State Management"]
end
subgraph sdk["Vendor SDK"]
direction TB
dll[".NET / COM"]
end
subgraph hw["Physical Device"]
direction TB
device["Hardware"]
end
biz --> interface
interface --> error
error --> logging
logging --> state
state --> dll
dll --> device
classDef appStyle fill:#dbeafe,stroke:#2563eb,stroke-width:2px,rx:10,ry:10
classDef adapterStyle fill:#d1fae5,stroke:#059669,stroke-width:2px,rx:10,ry:10
classDef sdkStyle fill:#fef3c7,stroke:#d97706,stroke-width:2px,rx:10,ry:10
classDef hwStyle fill:#f3e8ff,stroke:#7c3aed,stroke-width:2px,rx:10,ry:10
classDef nodeStyle fill:#ffffff,stroke:#6b7280,stroke-width:1px,rx:5,ry:5
class app appStyle
class adapter adapterStyle
class sdk sdkStyle
class hw hwStyle
class biz,interface,error,logging,state,dll,device nodeStyle
This abstraction provides several benefits:
- Testability — You can mock the adapter interface for unit tests
- Consistency — Error handling, logging, and timeout policies in one place
- Flexibility — Easier to support multiple device vendors behind the same interface
- Isolation — SDK updates don’t ripple through your entire codebase
State Machine Modeling
Physical devices have states that matter: initializing, ready, busy, error, disconnected. The SDK might not model these states explicitly, but your application needs to track them.
flowchart TB
subgraph connection["Connection"]
disc(["🔌 Disconnected"])
init(["⏳ Initializing"])
end
subgraph operation["Operation"]
ready(["✅ Ready"])
busy(["⚙️ Busy"])
end
err(["❌ Error"])
disc -->|Connect| init
init -->|Success| ready
init -.->|Failed| err
ready -->|Start| busy
busy -->|Complete| ready
busy -.->|Failed| err
err -->|Reset| init
err -->|Disconnect| disc
ready -->|Disconnect| disc
classDef connectionBox fill:#f0f9ff,stroke:#0284c7,stroke-width:2px,rx:12,ry:12
classDef operationBox fill:#f0fdf4,stroke:#16a34a,stroke-width:2px,rx:12,ry:12
classDef disconnected fill:#f3f4f6,stroke:#6b7280,stroke-width:2px,color:#374151
classDef initializing fill:#fef3c7,stroke:#d97706,stroke-width:2px,color:#92400e
classDef ready fill:#d1fae5,stroke:#059669,stroke-width:2px,color:#065f46
classDef busy fill:#dbeafe,stroke:#2563eb,stroke-width:2px,color:#1e40af
classDef error fill:#fee2e2,stroke:#dc2626,stroke-width:2px,color:#991b1b
class connection connectionBox
class operation operationBox
class disc disconnected
class init initializing
class ready ready
class busy busy
class err error
I’ve found it valuable to build explicit state machines for device management, even when the underlying SDK uses simpler callback or polling patterns. This makes the device behavior predictable and debuggable.
Defensive Timeout Policies
Hardware operations can hang. Networks can drop. Devices can become unresponsive. SDKs don’t always handle these cases the way you’d expect.
Wrapping SDK calls with explicit timeouts—and deciding what to do when they trigger—is time well spent. Consider:
- Connection timeouts — How long to wait for initial device connection
- Operation timeouts — Maximum time for a single command to complete
- Health check intervals — Periodic polling to detect silent failures
- Recovery strategies — What to do when timeouts occur (retry, reset, escalate)
What I Wish I’d Known Earlier
Read the sample code carefully. Often the vendor’s demo application contains subtle patterns that aren’t documented elsewhere. How they initialize components, in what order, and how they handle shutdown can be instructive.
Test on clean machines. Developer machines accumulate dependencies over time. Testing your integration on a fresh VM will reveal missing prerequisites before your customers do.
Plan for the SDK update cycle. Hardware vendors don’t update SDKs frequently, but when they do, it can be disruptive. An abstraction layer helps, but also keep notes on what SDK behavior your code depends on.
Build good diagnostics from the start. When a device stops working at a customer site, your logs are often your only window into what happened. Include timestamps, operation sequences, and device state in every log entry.
Expect the unexpected. Physical devices exist in the real world. They can be power-cycled mid-operation, disconnected without warning, or behave differently based on environmental factors. Design for graceful degradation.
Conclusion
Integrating vendor-provided SDKs isn’t inherently harder than working with modern web APIs—it’s just different. The technologies are mature and capable. The challenges come from bridging different design philosophies and operational assumptions.
The engineers who do this well tend to approach it with curiosity rather than frustration. Understanding why an SDK works the way it does—given the constraints its developers faced—often leads to better integration designs.
In the end, the goal is the same as any integration work: build a clean interface that your application can rely on, and handle the complexity at the boundary where it belongs.